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Pixel Era/Quick Setup

Read a material

Read a material output directly and use its color value just the same as textures.

1. Prepare the material

Open a Surface material. Add Pixel Era: Sample Output and connect the color you want to RGB. Connect Alpha if needed; otherwise it returns 1. Apply the material and let it compile.
Material color connected to the Sample Output RGB input
  1. Connect the color to RGB
    Alpha is optional; leaving it empty returns 1.

2. Request the color

Place Pixel Era Manager and keep its reference, as in Read a texture. Call Request Material Read with Key = MaterialProbe, your material or material instance, UV, and Precision.
Request Material Read with manager, material, key, UV and precision
  1. Material or instance
    Use the prepared material or one of its instances.

3. Use the result

Call Get Pixel Value with MaterialProbe and the same manager. Use Color when Available is true. Update the request when UV changes. Remove MaterialProbe when finished, as in Read a texture.
Material request result and removal graphs
  1. Check Available
    Use Color on the true path.
Updated Oct 17, 2026

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