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Quick setup for Static Meshes

Bake a static mesh sample field and connect it to a Niagara emitter.

1. Sample & Bake a mesh

  1. Right-click → Miscellaneous → Data Asset. Choose TUNS Surface Bake. for this example we will name it DA_TUNS_Sphere.
  2. Open it. Set your preferred Mesh, Leave Mask Texture empty and UV Channel = 0.
  3. Set Sample Bank Size = 1,024, Relaxation Iterations = 64 and Integration Samples Per Point = 32.
  4. Click TUNS Bake. Confirm Ready in Status and Sample Count = 1,024. Save.
Bake, inspect the points and confirm the result in the surface-bake editor.
Bake, inspect the points and confirm the result in the surface-bake editor.
  1. TUNS Bake
    Build and bake down the sample points.
  2. Preview limit
    Only controls the dots drawn in the editor.
  3. Status
    Ready means the bake can now be used in Niagara

2. Connect Niagara

  1. Navigate to Plugin content and duplicate the Niagara System into your project: Content/Examples/Systems/NS_TUNS_Comparison_SM
  2. Open the duplicate. Disable Before; keep TUNS enabled.
  3. In User Parameters, expand BakedSurface. Set Surface to DA_TUNS_Sphere.
  4. Set SampleBudget = 1,024 and Flow = 0. SamplingData is already linked to User.BakedSurface.
  5. Compile and save. The preview should show dots covering the sphere. Drag the system into your level and test Play.
Assign the baked Data Asset to the Surface field.
Assign the baked Data Asset to the Surface field.
  1. Surface

    Choose the bake, not the source mesh or mask texture.

For a production emitter, follow the static-mesh setup.

Updated Oct 4, 2026

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